Shank will give this quest after players have completed the Home Sweet Home main quest. Meaning, if you never give a settlement to the mutinous gang, they won’t double-cross. However, if players have been favoring two Raider gangs out of three, this quest will never occur. The objective of this quest is to go to the marked Raider Outpost that has double-crossed and killing all mutineers. Porter Gage will give this quest to players once Power Play main quest is completed. This is an overview quest that can be completed by simply completing the other Radiant quests. The objective of this quest is to claim settlements and convert them into Raider Outposts. This quest will become available after completing the Home Sweet Home main quest. Once the settlers and the reinforcements are dealt with, raise the flag and start building the outpost. The settlement you attack could also belong to any faction you are aligned with. Go to the marked settlement and kill everyone there as you are going to turn the settlement into a Raider outpost. This quest will be given to the player by Shank. Loot the cache and return to the quest giver. Take your gang members and attack the enemies guarding the cache.
![fallout 4 raider faction fallout 4 raider faction](https://vignette.wikia.nocookie.net/fallout/images/f/fe/FO4RaiderLogo.png)
There are certain caches in Commonwealth that players need to grab. Return to the quest giver and complete the quest.įritsch, Mason, Nisha, or Mags Black will give players this quest. While players can go and kill the target as soon as they see him but, players can talk to the target if it isn’t hostile and lead him out of the settlement to a remote location and then eliminate the target. The objective of this quest is to track down a certain individual and kill him. Players will get this quest from Mason, Nisha, or Mags Black. Once that is done, return to the quest giver. take your gang members and go to the marked located and kill the marked enemies.
![fallout 4 raider faction fallout 4 raider faction](https://vignette.wikia.nocookie.net/fallout/images/d/d4/Fo4_Raider_psycho.png)
Players are required to eliminate some foes. Players will receive this quest from Fritsch, Mason, Nisha, or Mags Black. The following are the Nuka-World Radiant quests that players can complete in Fallout 4. These are pretty much straightforward quests. Sometimes these radiant quests are offered by Fritsch or Shank.
Fallout 4 raider faction how to#
Are there any good tutorials on how to do this? I watched the wiki tutorials made for building a dungeon and creating npcs, but I'm not sure if there's anything else I have to do to fully integrate them into the wasteland.These Nuka-World Radiant quests are 12 quests that become available randomly and given to players by Raider gang leaders like Mason, Nisha, or Mags Black. It'd be cool to explore around and accidentally run into them in a random encounter or patrolling BoS get attacked by them and you come in to save the day.
![fallout 4 raider faction fallout 4 raider faction](https://vignette.wikia.nocookie.net/fallout/images/e/e6/Fo4_Raider.png)
Fallout 4 raider faction mods#
Here's what I'm trying to do:įor this dungeon I'm working on, I made a new raider faction complete with a new hierarchy and new raider types ("berserker" - only using melee weapons, etc.) What I want to know is, how can I make is so that they integrate into the wasteland like other factions? (Think like the new Rust Devils added by the automatron DLC) I'd like to make these a recurring theme in future mods but also fairly radiant. This task might be easy but again I'm brand new to this whole thing.
Fallout 4 raider faction mod#
I'm pretty new to creating mods (only effectively done one mod so far) but I had this idea to add a new faction to Fo4.